![]() Nuke won an Academy Award for Technical Achievement in 2001. FLTK was subsequently released under the GNU LGPL in 1998. Nuke version 2 introduced a GUI in 1994, built with FLTK – an in-house GUI toolkit developed at Digital Domain. ![]() In addition to standard compositing, Nuke was used to render higher-resolution versions of composites from Autodesk Flame. Nuke (the name deriving from 'New compositor') was originally developed by software engineer Phil Beffrey and later Bill Spitzak for in-house use at Digital Domain beginning in 1993. Nuke's users include Digital Domain, Walt Disney Animation Studios, Blizzard Entertainment, DreamWorks Animation, Illumination Mac Guff, Sony Pictures Imageworks, Sony Pictures Animation, Framestore, Weta Digital, Double Negative, and Industrial Light & Magic. ![]() Nuke is available for Windows, macOS (up to Monterey natively), and RHEL/ CentOS Foundry has further developed the software since Nuke was sold in 2007. Autodesk helps people imagine, design, and create a better world with a broad portfolio of software tools and services.Nuke is a node-based digital compositing and visual effects application first developed by Digital Domain and used for television and film post-production. is a leader in 3D design, engineering, and entertainment software. With Alan’s dedication and Autodesk’s determination, Flame is poised for a bright and innovative future.įor more information about Autodesk Flame, please visit About Autodesk:Īutodesk, Inc. In light of Alan’s appointment, Autodesk Flame users can expect a renewed focus on software improvements and an even stronger commitment to customer satisfaction. I promise to remain as ‘vocal’ as ever, ensuring that Flame continues to evolve to meet the demands of our ever-changing industry.” My highest priorities will be addressing all of my grievances with Flame, most specifically improving the motion vector features and ensuring that we are the first to support the newest drivers from AJA and Blackmagic. When asked about his priorities as Product Evangelist, Alan Latteri remarked, “I’m honored to join the Autodesk team and take on this role. We believe that his ‘critical eye’ and intimate knowledge of Flame’s features will help us deliver a product that exceeds users’ expectations.” His dedication to the software is a testament to his passion for the industry and the products Autodesk creates.įrederic Warren, another Senior Product Owner for Flame, says, “We’re excited to work closely with Alan in his new role. He has had a love-hate relationship with the Autodesk Flame Development Team, even earning himself the distinction of being kicked off the beta program not once, but twice. With his history of providing us with ‘gentle nudges’ for improvement, we’re confident that he’ll make an outstanding advocate for our user community.”Īlan has gained notoriety for his deep understanding of the software and his unwavering commitment to making it better. That’s why we’re absolutely thrilled to welcome Alan to our team. Stephane Labrie, Senior Product Owner for Flame, comments, “At Autodesk, we value constructive criticism and diverse perspectives. Alan, a renowned figure in the industry and a former “enthusiastic critic” of the Autodesk Flame Development Team, is ready to leverage his expertise and unique perspective to help propel the software to new heights. San Francisco, CA - ApToday, Autodesk proudly announces the appointment of Alan Latteri as the new Product Evangelist for Autodesk Flame. Autodesk Welcomes Alan Latteri as New Product Evangelist for Flame
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